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Disney buys Pixar. Steve Jobs will rule the world

Well, well, well, the day has finally arrived. Disney has just bought Pixar for $7, say it with me now, B-B-Billion dollars. This is pretty exciting stuff, I guess. These two have been working together for years, and in the last couple started to butt heads over distribution rights. Not a big deal, but the […]

Pelting Tools for Maya!!!

So as we all know, one of the big talking points in the industry these days is UV Pelting and new UV layout tools. Of course dealing with UV’s can be a big pain and is very time consuming. The whole notion of a pelting tool is to make this […]

The Low Polygon Mental Block

So I’ve been doing 3D animation, for production, for about three years now. I get to touch on every aspect of creating short animations and visualizations. Most of the stuff I do is geared toward broadcast style production and short animations. So in this pipeline the models that I get to create are usually made […]

RenderMan…Finally!

So today Pixar announced the release of RenderMan for Maya, the software rendering package that Pixar has been using for years to produce all of its short animations as well as its major motion pictures. There is a big buzz about this release. Finally the common man who works in a small studio will be […]

Zbrush and the New Modeling Process

While in school taking 3d animation classes, I was taught a modeling process that was based on nurbs curves. I remember building a human head by creating a series of curves and then lofting […]