Software Archive

Pelting Tools for Maya!!!

So as we all know, one of the big talking points in the industry these days is UV Pelting and new UV layout tools. Of course dealing with UV’s can be a big pain and is very time consuming. The whole notion of a pelting tool is to make this […]

RenderMan…Finally!

So today Pixar announced the release of RenderMan for Maya, the software rendering package that Pixar has been using for years to produce all of its short animations as well as its major motion pictures. There is a big buzz about this release. Finally the common man who works in a small studio will be […]

Zbrush and the New Modeling Process

While in school taking 3d animation classes, I was taught a modeling process that was based on nurbs curves. I remember building a human head by creating a series of curves and then lofting […]

Maya 7 vs. MJ Poly Tools

I discovered MJ Poly Tools about a year ago and have been using it nearly every day since. At the time I was working in Maya 6.5 which I already considered a very versatile and powerful modeling application. Implementing MJ Poly Tools only made my modeling faster and actually, more enjoyable. The “select ring loop” […]