Archive for November, 2005

The Low Polygon Mental Block

So I’ve been doing 3D animation, for production, for about three years now. I get to touch on every aspect of creating short animations and visualizations. Most of the stuff I do is geared toward broadcast style production and short animations. So in this pipeline the models that I get to create are usually made […]

RenderMan…Finally!

So today Pixar announced the release of RenderMan for Maya, the software rendering package that Pixar has been using for years to produce all of its short animations as well as its major motion pictures. There is a big buzz about this release. Finally the common man who works in a small studio will be […]