Archive for October, 2005

Zbrush and the New Modeling Process

While in school taking 3d animation classes, I was taught a modeling process that was based on nurbs curves. I remember building a human head by creating a series of curves and then lofting […]

Maya 7 vs. MJ Poly Tools

I discovered MJ Poly Tools about a year ago and have been using it nearly every day since. At the time I was working in Maya 6.5 which I already considered a very versatile and powerful modeling application. Implementing MJ Poly Tools only made my modeling faster and actually, more enjoyable. The “select ring loop” […]